3D MAX TUTORIALS

 

Reference

References are like "one-way" instances. Referenced objects are based on the original object, as are instances, and can have their own unique modifiers. Any modification made to the original object is passed on to its references, but any modification made to a reference is not passed back to the original.

The one-way effect is useful, since you can maintain an original that will affect all its references, while the references themselves can take on individual characteristics.

If you are modeling heads, for example, you might want to keep a family resemblance in your characters. You could model basic features on the original, then model specifics on each reference.

In the modifier stack, a solid line separates the reference from its parent object, so you can see that the effect of modifiers on the reference will not affect the parent object or other references to it.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
Link Partners: Wholesale Computer Parts | Total Station | English Language Cources in UK | FLETCHER ENGINEERING GROUP LTD | Topografico