3D MAX TUTORIALS

 

Render Output File Dialog

Rendering menu > Render > Common Parameters rollout > Render Output group > Click Files. > Render Output File

The Render Output File dialog lets you assign a name to the file that the rendering will output. You can also determine the type of file you render, and set up options such as compression, and color depth and quality, depending on your choice of file type.

See also

Image File Formats

Procedures

To name the render output file:

  1. Choose Rendering > Render and then click Files in the Render Output group of the Common Parameters rollout.

    The Render Output File dialog is displayed.

  2. In the File name field, enter the name for the file to be rendered.

  3. Navigate the Save In field to choose the directory where you want the rendered file to be saved.

  4. In the Save As Type field, choose the type of file you want to render.

  5. Click Save to close the Render Output File dialog.

  6. Click Render to render, and save the file.

To set up options for the render output file:

  1. Choose Rendering > Render, and then click Files in the Render Output group of the Common Parameters rollout.

    The Render Output File dialog is displayed.

  2. In the File Name field, enter the name for the file to be rendered.

  3. Navigate the Save In field to choose the directory where you want the rendered file to be saved.

  4. In the Save As Type field select the type of file you want to render, then click Save.

    A dialog with options appears automatically, with options for the given file format.

    You can also view the setup dialog by clicking Setup, if this button is available.

    Tip: Make sure the file name extension in the File Name field matches the file type in the Save As Type field. Changing the file type does not update the file name automatically. The file options dialog depends on the type indicated by the file name, not the type indicated by Save As Type.

  5. Click OK to close the Render Output File dialog.

  6. If the Render Output File dialog is still open, click Save.

Interface

History—Displays a list of the most recent directories searched. Whenever an image is selected, the path used is added to the top of the history list as the most recently used path.

The history information is saved in the 3dsmax.ini file.

Save In—Opens a navigation window to browse other directories or drives.

Up One Level—Moves you up a level in the directory structure.

Create New Folder—Lets you create a new folder while in this dialog.

List—Displays the contents of a directory without the details.

Details—Displays the contents of a directory with all the details.

List Window—When details are turned on, the contents of the directory are displayed with Name, Size, Type, Date Modified, and Attributes. You can sort based on these columns by clicking the column label.

File Name—Displays the file name of the file selected in the list.

Save as Type—Displays all the file types that can be saved. This serves as a filter for the list.

Note: The choice in this field determines the file type saved, regardless of the file name extension entered in the File Name field.

Save—Selects the highlighted file and closes the dialog.

Cancel—Cancels the selection and closes the dialog.

Devices—Lets you choose the hardware output device, for example, a digital video recorder. To use the device, the device, its driver, and its 3ds max plug-in must all be installed on your system.

Setup—Displays controls for the selected file type. These vary with each different file format.

Note: The file setup dialog displayed corresponds to the type indicated by the file name extension in the File Name field, not to the type indicated by the Save as Type field.

Info—Displays expanded information about the file such as frame rate, compression quality, file size, and resolution. The information here depends on the type of information saved with the file type.

View—Displays the file at its actual resolution. If the file is a movie, the Media Player is opened so the file can be played.

Gamma group

To set up Gamma options for the output file, Enable Gamma Correction must be turned on in the Gamma panel of the Preferences dialog (Customize > Preferences > Gamma). Otherwise, the Gamma controls are unavailable in the Render Output File dialog.

Gamma—Selects the type of gamma to be used for the selected file. This is unavailable unless Enable Gamma Correction is turned on in the Gamma panel of the Preferences dialog.

Use Image’s Own Gamma—This is not available in the render output file dialog.

Use System Default Gamma—Ignores the image’s own gamma and uses the system default gamma instead, as set in the Gamma panel of the Preferences dialog.

Override—Defines a new gamma for the bitmap that is neither the image’s own, nor the system default.

Sequence—This is not available in the Render Output File dialog.

Note: To render a sequence of still images, choose the Active Time Segment or define a range of frames in the Common Parameters rollout of the Render Scene dialog. If you have selected a still image file type, each frame will append a four-digit number to the name you have selected, incremented with each frame.

Preview—When on, enables display of the image as a thumbnail in the Image Window.

Image Window—Displays a thumbnail of the selected file. Preview must be turned on.

Statistics—Displays the resolution, color depth, file type, and number of frames of the selected file.

Location—Displays the full path for the file.


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