Rendering menu > Render
Main toolbar > Render Scene button
Tab panels > Rendering tab > Render Scene
In the Render Scene dialog, you set up the conditions and parameters for rendering, and then generate rendered images and animations. Rendering shades the scene's geometry using the lighting you've set up, the materials you've applied, and environment settings such as background and atmosphere.
At the top of the Render Scene dialog are a number of rollouts. These can vary, depending on which renderer you have chosen and whether you are setting parameters for production, draft, or ActiveShade renderings.
Contains controls that are common to all renderers.
Lets you render different elements of the rendering to separate files you can composite later. This rollout appears only when you are doing a production rendering with the default scanline renderer.
Lets you assign the renderers to use for production, draft, and ActiveShade.
Lets you set up the renderer to send email messages when certain events or errors occur.
MAX Default Scanline A-Buffer rollout
Controls the parameters for the default scanline renderer.
Lets you choose the file name for the VUE file.
At the bottom of the Render Scene dialog are controls that, like those in the Common Parameters rollout, apply to all renderers. These are described in this topic.
To render a still image:
Activate the viewport to render.
Click Render Scene.
The Render Scene dialog appears.
Make sure Single is turned on in the Time Output group of the Common Parameters rollout.
Choose the Output Size group, and set other rendering parameters or use the defaults.
Click Render.
By default, the rendering appears in a window.
To render a view without using the dialog, click Quick Render or Render Last.
To render an animation:
Activate the viewport to render.
Click Render Scene.
The Render Scene dialog appears.
In the Time Output group, choose a time range.
In the Output Size group, select the size and set any other rendering parameters or use the defaults.
Click Files.
In the Render Output File dialog, specify a location, name, and a type for the animation file, and then click Save.
Typically, a dialog appears that lets you configure options for the chosen file format. Change settings or accept the defaults, and then click OK to continue.
The Save File check box turns on.
Click Render.
Note: If you set a time range and do not specify a file to save to, the animation is rendered only to the window. This can be a time-consuming mistake, so an alert warns you about it.
Note: Once you have rendered the animation this way, you can render it again without using the dialog by clicking Quick Render (but not Render Last, which does not save to a file).

Production—Displays parameters for production rendering. Typically these settings are used when you render a scene’s final rendered output.
Draft—Displays parameters for draft rendering. Typically you use these settings during modeling or animation to quickly view the progress of a scene.
ActiveShade—Displays parameters for ActiveShade rendering, which helps you preview the effects of changes to lighting and materials.
Copy Render Parameters—Copies the parameters from draft rendering to production rendering, or vice versa. If Production is chosen, the parameters are copied from Draft. If Draft is chosen, the parameters are copied from Production.
Viewport—Chooses the viewport to render. By default, this is the active viewport. You can use this drop-down list to choose a different one. Only currently displayed viewports are available in the list.
Lock View—When on, locks the view to the one shown in the Viewport list. This enables you to adjust the scene in other viewports (which become active as you use them), and then click Render to render the viewport you originally chose. When off, Render always renders the active viewport.
Render—Renders the scene.
When ActiveShade is chosen, the name of this button changes to ActiveShade, and clicking it opens a floating ActiveShade window.
If the scene you're rendering contains bitmaps that cannot be located, a Missing Map Files dialog appears. This dialog lets you browse for the missing maps, or continue to render the scene without loading them.
Close—Closes the dialog and saves parameters you changed.
Cancel—Closes the dialog without saving changes.

When you click Render, a rendering progress dialog shows the parameters being used and a progress bar. The rendering dialog has a Pause button to the left of the Cancel button. When you click Pause, the rendering pauses, and the button's label changes to Resume. Click Resume to continue with the rendering.
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