3D MAX TUTORIALS

 

Rendering to Textures: Selected Element Unique Settings Rollout

Rendering menu > Render To Texture > Render to Textures dialog > Click Add to add a texture element, or click to highlight an element already in the list. > Selected Element Unique Settings rollout appears.

Depending on which element you have selected in the Selected Object Settings rollout, this rollout might be displayed. It lets you disable the saving of certain scene components for that particular element's map.

Interface

Example: Selected Element Unique Settings rollout for a lighting map

The contents of the Selected Element Unique Settings rollout vary depending on the active element. But the rollout always shows a list of toggles for various components of a scene, and by default, all toggles are on.

The following table shows which components apply to which elements (if the table shows “none,” the Selected Elements Unique settings rollout is not displayed):

Map TypeComponents
CompleteShadows
SpecularLighting

Anchor

DiffuseLighting

Anchor

Shadows(none)
LightingShadows

Direct Light On

Indirect Light On

Normals(none)
BlendLighting

Diffuse

Specular

Reflection

Shadows

Ambient

Self-Illumination

Refraction

Alpha(none)

For a fuller description of the rendered texture elements, see Baked Texture Elements.


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