Rendering menu > Render To Texture > Render to Textures dialog > Click Add to add a texture element, or click to highlight an element already in the list. > Selected Element Unique Settings rollout appears.
Depending on which element you have selected in the Selected Object Settings rollout, this rollout might be displayed. It lets you disable the saving of certain scene components for that particular element's map.

Example: Selected Element Unique Settings rollout for a lighting map
The contents of the Selected Element Unique Settings rollout vary depending on the active element. But the rollout always shows a list of toggles for various components of a scene, and by default, all toggles are on.
The following table shows which components apply to which elements (if the table shows “none,” the Selected Elements Unique settings rollout is not displayed):
| Map Type | Components |
|---|---|
| Complete | Shadows |
| Specular | Lighting Anchor |
| Diffuse | Lighting Anchor |
| Shadows | (none) |
| Lighting | Shadows Direct Light On Indirect Light On |
| Normals | (none) |
| Blend | Lighting Diffuse Specular Reflection Shadows Ambient Self-Illumination Refraction |
| Alpha | (none) |
For a fuller description of the rendered texture elements, see Baked Texture Elements.
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