3D MAX TUTORIALS

 

Shape Check Utility

Utilities panel > Utilities rollout > More button Utilities dialog > Shape Check

The Shape Check utility tests spline and NURBS-based shapes and curves for self-intersection and graphically displays any instances of intersecting segments. Self-intersecting shapes used to produce lathed, extruded, lofted, or other 3D objects can result in rendering errors.

The utility is "sticky" in that once you've picked a shape object for it to check, you can pan/zoom viewports and it will continually display the locations of intersecting curves in the shape you pick.

If a shape is animated, moving the time slider will re-check the shape on each frame of the animation, allowing for easy checking of these changing shapes.

Intersection points highlighted by Shape Check

Interface

Pick Object—Click this button, and then click the shape for the utility to check. You can pick only spline- and NURBS-based shapes and curves. Points of intersection discovered by the utility are highlighted with red boxes. The text below the button indicates whether any points of intersection occur.

Close—Closes the utility.


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