3D MAX TUTORIALS

 

Smoke Map

Material Editor > Maps rollout > Click a Map button. > Material/Map Browser > Smoke

Smoke map used to create clouds in the sky

Smoke is a 3D map that generates amorphous, fractal-based turbulent patterns. It's primarily designed for animated opacity mapping to simulate the effects of smoke in a beam of light, or other cloudy, flowing mapping effects.

See also

For functionality shared with other 3D maps, see the following topic:

Coordinates Rollout (3D)

Interface

Size—Changes the scale of the smoke "clumps." Default=40.

# Iterations—Sets the number of times the fractal function is applied. The higher the value, the more detail within the smoke, but the longer the calculation time. Default=5.

Phase—Shifts the turbulence within the smoke pattern. Animate this parameter to animate the movement of the smoke. Default=0.0.

Exponent—Makes color #2, representing the smoke, sharper and more wispy. As this value increases, the smoke "tendrils" become smaller within the pattern. Default=1.5.

Swap—Exchanges the colors.

Color #1—Represents the smokeless portion of the effect.

Color #2—Represents the smoke.

Because this map is usually used as an opacity map, you can adjust the luminance of the color values to alter the contrast of the smoke effect.

  • Click a color swatch to change the color. Usually you only need to do this to adjust luminance.

  • Click a map button to assign a map instead of a solid color. Turn on the check box to activate the map.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD