3D MAX TUTORIALS

 

Snap Override

Any viewport > Hold SHIFT and right-click. > Standard > Choose snaps type.

Customize menu > Grid and Snap Settings > Snaps tab

Snap Override lets you supersede all the currently selected snap types and temporarily use only one, or none, of the snap types currently selected on the Grid and Snap Settings dialog. For example, you might be creating a spline while snapping to Grid Points, but then need to snap one of its vertices to the midpoint of an object.

Procedures

To use Snap Override:

  1. Hold down SHIFT and right-click in a viewport.

  2. Select one of the snap types from the menus in the Snap quadrant to make it the only active snap type.

    If the Grid and Snap dialog is displayed, the "Override OFF" label changes to display the selected snap type. When you complete the mouse action, "Override OFF" is again displayed in the dialog, and the previously active snap types are active again.

To use Snap Override during a drag operation:

  1. Left-click, press SHIFT, and then right-click to display the menu.

  2. Release the left mouse button, and then left-click to select the snap you want.

  3. Release the SHIFT key, right-click, and continue the drag operation (the geometry remains locked to the mouse).

  4. Left-click to complete the operation.

Interface

In addition to the available snap types, the snap quadrant contains these items:

Options Sub-menu

Transform Constraints—Turn this off to ignore the current transform constraints. For example, if you're moving a vertex with Restrict to XY Plane on and want to snap the vertex to a point removed on the Z-axis, turn this off. Default=on.

Snap To Frozen—Turn this on to enable snap to frozen objects. Default=off.

Last—Displays the last snap type you chose, letting you easily reselect that snap type and use it again. (This item is disabled if no previous snap type was chosen.)

None—Turns off all snap types for the next mouse action. (This item is disabled if the Snap Toggle is off.)


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