Axis Constraints toolbar > Snapshot (on Array flyout)
Tools menu > Snapshot > Snapshot dialog
The Snapshot tool lets you clone an object that has been animated. You can make a single clone at any frame, or multiple clones spaced over a selected number of frames. Snapshot creates static clones, not animation.
Snapshot spaces the clones equally in time. Adjustments in Track View let you space the clones equally along the path instead (see the second procedure, below).
Like other clone techniques, Snapshot creates copies, instances, or references. You can also choose a mesh option for using particle system.
You can clone particle systems as static mesh objects. In previous versions, using Snapshot on a particle system resulted in cloning the system. Now you can produce clones of the particles themselves as meshes, when using the Snapshot dialog > Clone Method > Mesh option. This works with all configurations of particle systems, including those using MetaParticles. Usage is the same as with other types of objects.
To space clones evenly by distance:
Select an object with an animated position.
Open Track View and find the Position track for the original object.
Click Assign Controller and check that the track is using a Bezier Position controller. Do one of the following:
If the track is already using a Position controller, proceed to step 4.
If the track is not using a Position controller, change the controller, then proceed to step 4.
Select all the transform keys and right-click one of the selected keys to display the Key Info dialog.
Click Advanced to expand the dialog.
Click Normalize Time.
Set Constant Velocity on.
Click the Snapshot button on the Array flyout, or choose Tools menu > Snapshot.
The Snapshot dialog appears.
Set parameters in the dialog, and click OK.

Single—Makes a clone of the geometry of the object at the current frame.
Range—Makes clones of the geometry of the object along the trajectory over a range of frames. Specify the range with the From/To spinners and the number of clones with the Copies spinner.
From/To—Specifies the range of frames to place the cloned object along the trajectory.
Copies—Specifies the number of clones to place along the trajectory. They are evenly distributed over the time period, but not necessarily over the spatial distance along the path.
With the Copy, Instance, and Reference methods, the clone retains any animation within the object, so all the clones will be animated in the same way.
Copy—Clones copies of the selected object.
Instance—Clones instances of the selected object. Not available with particle systems.
Reference—Clones references of the selected object. Not available with particle systems.
Mesh—Use this to create mesh geometry out of particle system. Works will all kinds of particles.
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