3D MAX TUTORIALS

 

Specular Color Mapping

Material Editor > Standard material > Maps rollout > Specular button

Mapping the specular highlight

You can select a bitmap file or procedural map to apply an image to the material's specular color component. The map's image appears only in the specular highlight areas.

When the amount spinner is at 100, all specular color is provided by the map.

Specular mapping is used primarily for special effects such as placing an image in a reflection. The important thing to remember is that, unlike Specular Level or Glossiness mapping, which alter the intensity and location of specular highlights, specular mapping alters the color of specular highlights.

Procedure

To map the specular color:

  1. Click the Map button for Specular color.

    The Material/Map Browser is displayed.

  2. Choose from the list of map types, and then click OK.

    The Material Editor is now at the map level, and displays controls for the map parameters.

  3. Use the map controls to set up the map.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD