Material Editor > Maps rollout > Click a Map button. > Material/Map Browser > Splat

Splat map used for the patterns in ice cream
Splat is a 3D map that generates a fractal surface pattern that is useful as a Diffuse map for creating a pattern similar to splattered paint.

Size—Adjusts the size of the splats. Use this to make the splats match your geometry. Default=40.
# Iterations—Sets the number of times the fractal function is evaluated. The higher the number, the more detailed the splats, but the longer the calculation time. Default=4.
Threshold—Determines how much of Color #1 is mixed with Color #2. At 0, only Color #1 is displayed; at 1, only Color #2 is displayed. Default=0.2.
Swap—Exchanges the two color components.
Color #1—Represents the color of the background.
Color #2—Represents the color of the splats.
Click one of the swatches to display the Color Selector and change one of these colors.
Maps—Assigns a map to replace one of the color components. Turning off the check box turns off the associated map (the Splat map reverts to the associated color component).
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