Create panel > Geometry button > Standard Primitives > Object Type rollout > Teapot button
Create menu > Standard Primitives > Teapot
Tab panels > Objects tab > Teapot Object
Teapot produces a teapot. You can choose to make the whole teapot at once (the default), or any of its parts. Since the Teapot is a parametric object, you can choose which parts of the teapot to display after creation.

Examples of teapots
This teapot derives from the original data developed by Martin Newell in 1975. Beginning with a graph-paper sketch of a teapot that he kept on his desk, Newell calculated cubic Bezier splines to create a wireframe model. James Blinn, also at the University of Utah during this period, produced early renderings of exceptional quality using this model.
The teapot has since become a classic in computer graphics. Its complexly curved and intersecting surfaces are well suited to testing different kinds of material mappings and rendering settings on a real-world object.
The teapot has four separate parts: body, handle, spout, and lid. Controls are located in the Teapot Parts group of the Parameters rollout. You can check any combination of parts to create at the same time. The body alone is a ready-made bowl, or a pot with optional lid.
You can apply modifiers to any separate part. If you later turn on another part, the modifier affects the additional geometry as well.
Edge—Draws a teapot from edge to edge. You can change the center location by moving the mouse.
Center—Draws a teapot from the center out.

Radius—Sets the radius of the teapot
Segments—Sets the number of divisions for the teapot or its individual parts.
Smooth—Blends faces of the teapot, creating a smooth appearance in rendered views.
Turn check boxes on or off for teapot parts. By default, all are on, producing a complete teapot.
Generate Mapping Coordinates—Sets up required coordinates for applying mapped materials to the teapot. Default=off.
Note: If a visible viewport is set to a non-wireframe or non-bounding-box display, Generate Mapping Coordinates is on for all primitives to which you apply a material containing a map with Show Map In Viewport on. If all viewports are set to wireframe or bounding box, the software turns on Generate Mapping Coordinates for primitives containing mapped materials at render time.
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