The program provides different techniques for copying or duplicating objects; cloning is the general term for this process.
There are five distinct techniques. They can be used to clone any selection set.
While each technique has distinct uses and advantages in cloning objects, they share some similarities in how they work:
You can apply a transform when you clone. New objects are moved, rotated, or scaled as they are created.
The transform is relative to the current coordinate system, axis constraint, and transform center.
When cloning creates new objects, you have the choice of making them copies, instances, or references.
Each of the following items is discussed later in this section.

Shift-Clone clones an object when you transform it.
You can clone an object as you transform it. The process is referred to as Shift-Clone: the technique of holding down the SHIFT key while transforming a selected object with the mouse.
Quick and versatile, this technique is probably the one you’ll use most often to duplicate objects. Snap settings give you precise results.
How you set the center and axes for the transforms determines the arrangement of the cloned objects. Depending on the settings, you can create both linear and radial arrays.
You need a working knowledge of transform features to take full advantage of Shift-Clone. See Using Transforms.

Using an ice-cream cone animated along a path, Snapshot creates a stack of cones.
Snapshot clones an animated object over time. You can create a single clone on any frame, or space multiple clones along the animation path. The spacing is a uniform time interval; it can also be a uniform distance.

A one-dimensional array
Array creates repeating design elements: for example, the gondolas of a Ferris wheel, the treads of a spiral stair, or the battlements along a castle wall.
Array gives you precise control over all three transforms and in all three dimensions, including the ability to scale along one or more axes. It is the combination of transforms and dimensions, coupled with different centers, that gives you so many options with a single tool. A spiral stair, for example, would be a combination of Move and Rotate around a common center. Another array using Move and Rotate might produce the interlocked links of a chain.
See Arraying Objects.

Mirroring an object
Mirror produces a symmetrical copy around any combination of axes. There is also a "No Clone" option that performs the mirror operation without copying. The effect is a flip or move of the object to a new orientation.
Mirror has an interactive dialog. As you change settings, you see the effect in the active viewport; in other words, a preview of what the mirror will look like.
There is also a Mirror modifier that gives you parametric control of the mirror effect.
See Mirroring Objects.

The Spacing Tool distributes the vases along the sides of the curved street.
The Spacing Tool distributes along a path defined by a spline or pair of points. You define a path by picking a spline or two points and by setting a number of parameters. You can also specify how the spacing between objects is determined and whether the insertion points of the objects align to the tangent of the spline.
See Spacing Tool.
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