3D MAX TUTORIALS

 

Tile/Mirror

Left: A bitmap

Middle: Tiling the bitmap

Right: Tiling and mirroring the bitmap

Tiling and mirroring are useful for creating patterns based on a simple image. Use them when you need wallpaper and other repetitive designs.

The Tile option in the Material Editor is on by default, repeating the image along the U and V directions. You can use the Tiling values to scale the map image. Setting negative Tiling values increases the size of the image.

You can also set tiling values in the UVW Map modifier. These settings are in addition to the tiling values you set for the map in the Material Editor. If the map's base tiling parameter has a value of 2.0 and the UVW Map modifier has a tiling value of 3.0 for the same axis, the net result is 2.0 x 3.0 = 6.0. To avoid confusion about where the tiling is coming from, you may want to set the map's tiling in its base parameters or with the UVW Map modifier, but not in both locations.

The Mirror option is a variation on the Tile option. Tile repeats the image side-by-side, while Mirror flips the image repeatedly.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD