3D MAX TUTORIALS

 

Toolbars Panel

Customize menu > Customize User Interface > Toolbars panel

The Toolbars panel lets you edit existing toolbars and create your own custom toolbars. You can add, remove, and edit buttons on existing toolbars, or you can delete the toolbars entirely. You can also create custom toolbars with both 3ds max commands and scripts.

Procedures

To create your own toolbar:

  1. Choose Customize menu > Customize User Interface > Toolbars tab.

  2. Click New.

    The New Toolbar dialog appears.

  3. Enter the name of the toolbar and click OK.

    The new toolbar appears as a small floater.

To add a command to the toolbar:

  1. Choose Customize menu > Customize User Interface > Toolbars tab.

    You can also right-click the label of the toolbar you just created, and then choose Customize.

  2. Choose the toolbar you want to edit from the drop-down list.

  3. There are three ways to add commands to the toolbar:

    • In the Customize User Interface dialog, drag the command from the action list. If the action has a default icon assigned to it (it will be next to the command in the action list), the icon will appear as a button on your toolbar. If no icon is assigned to the command, the name of the command will appear as a button on the toolbar.

    • CTRL-drag buttons from any toolbar onto your toolbar. This creates a copy of the button on your toolbar.

    • ALT-drag buttons from any toolbar onto your toolbar. This moves the button from the original toolbar onto your toolbar.

To record a script and add it to a toolbar:

  1. Open a MAXScript Listener window, by doing one of the following:

    • Choose Utilities panel > MAXScript > MAXScript rollout > Open Listener.

    • Right-click a viewport label, and then choose Views > Extended > MAXScript Listener.

  2. Choose MAXScript menu > Macro Recorder.

  3. Perform the actions you want to record.

  4. Select the lines in the script that you want. Drag those lines directly onto the toolbar.

    Note that your macro might require some minor editing to remove extraneous steps or to refine the procedure.

You can edit the appearance of the text or icons on your toolbars with the Edit Button Appearance command, which is available when you right click the toolbar button.

Interface

Group—Displays a drop-down list that lets you select the context you want to customize, such as Main UI, Track View, Material Editor, and so on.

Category—Displays a drop-down list of all the available categories of user interface actions for the selected context.

Action Window—Displays all the available actions for the selected group and category.

Toolbars List—Displays the Axis Constraints and Layers toolbars and any toolbars you’ve created using the New button.

New—Displays the New Toolbar dialog. Enter the name of the toolbar you want to create and click OK. The new toolbar appears as a small floater.

Once you’ve created a new toolbar, there are three ways to add commands:

  • Drag actions from the Action Window in the Toolbars panel of the Customizable User Interface dialog onto your toolbar.

  • CTRL-drag buttons from any toolbar onto your toolbar. This creates a copy of the button on your toolbar.

  • ALT-drag buttons from any toolbar onto your toolbar. This moves the button from the original toolbar onto your toolbar.

Delete—Deletes the toolbar item displayed in the Toolbars list.

Rename—Displays the Rename Toolbar dialog. Select a toolbar from the Toolbars list to activate the Rename button. Click Rename, change the name of the toolbar, and click OK. The toolbar name changes in the toolbar floater.

Hide—Toggles the displays of the active toolbar in the toolbars list.

Load—Displays the Load UI File dialog. Allows you to load custom user interface files into your scene.

Save—Displays the Save UI File As dialog. Allows you to save any changes you’ve made to the user interface to a .cui file.

Reset—Resets any changes you’ve made to the user interface to the default setup (defaultui.cui).


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