
One grid establishes the pitch of the boat, another the pitch of the ship
Grids are two-dimensional arrays of lines similar to graph paper, except that you can adjust the spacing and other features of the grid to the needs of your work.
Grids have these primary uses:
The program provides two kinds of grids: the home grid and grid objects. Additionally, it includes the AutoGrid feature, an automated way of creating grid objects.
Home grid—The basic reference system, defined by three planes along the world X, Y and Z axes, each of which passes through the world coordinate system's origin point (0,0,0). The home grid is fixed; it cannot be moved or rotated.
See Viewing and Navigating 3D Space for a complete introduction to the home grid.
Grid objects—A type of helper object you can create whenever you need a local reference grid or construction plane somewhere other than the home grid.
The following are features of grid objects:
You can have any number of grid objects in your scene, but only one can be active at a time.
When active, a grid object replaces the home grid in all viewports.
Each grid object has its own set of XY, YZ, and ZX planes. You can freely move and rotate grid objects, placing them at any angle in space, or attach them to objects and surfaces.
You can change viewports to display a plan or top view of any active grid object.
Grid objects can be named and saved like other objects, or used once and deleted.
AutoGrid—This feature lets you create new objects and grid objects off the surfaces of other objects on the fly. See AutoGrid.
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