3D MAX TUTORIALS

 

Using Named Selection Sets

Named Selection Sets from the main toolbar

You can assign a name to the current selection, and then later reselect those objects by picking their selection name from a list. You can also edit the contents of named sets from a dedicated dialog.

Editing Named Selections

As you model and create a scene, you’re likely to rearrange the objects making up your named selection sets. If you do, you’ll need to edit the contents of those sets.

For more information, see Named Selection Sets.

Procedures

To assign a name to a selection set:

  1. Select one or more objects or sub-objects using any combination of selection methods.

  2. Click in the Named Selection field on the main toolbar.

  3. Enter a name of up to 15 characters (including spaces). Names are case-sensitive.

  4. Press ENTER to complete the selection set.

You can now select another combination of objects or sub-objects and repeat the process to create another named selection set.

To retrieve a named selection set:

  1. In the Named Selection field, click the arrow.

    Note: If you're working with a sub-object selection set, you must be at the same level at which you created the selection set (for example, editable mesh > vertex) for it to appear on the list.

  2. On the list, click a name.

The objects defined by that name are selected. The name of the selection set is displayed in the Named Selection field.

To edit named selection sets:

  • On the Main toolbar, click Named Selection Sets to display the Named Selection Sets dialog.


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