3D MAX TUTORIALS

 

Referencing Objects and Scenes

The software allows you to use two kinds of externally referenced files (XRefs): XRef Objects and XRef Scenes. Using these external references allows for a team approach to animation, where the modeling, materials, and animation can be handled in separate files by different artists. It makes large files much easier to deal with through the use of proxy objects.

You access XRef Objects and XRef Scenes from the File menu.

The two types of references have distinct purposes:

The use of referenced objects and scenes allows you to continue to work on models and materials while the animation process is under way. You can choose to have the models and materials update automatically, as soon as changes are saved to the original file, or manually on demand.

There are also tools for easy conversion of scene objects into referenced objects, and a button to merge referenced objects back into the scene as a normal object.

Objects in a scene can be XRefs, created and maintained by other users.


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