Rendering menu > Environment
Environment displays the Environment dialog, which is used for setting up atmospheric and background effects.
You can use the environment functions to:
Use an image in the background of the rendered scene (screen environment) or use texture maps as spherical, cylindrical, or shrinkwrap environments.
Set and animate the ambient light.
Use atmospheric plug-ins, such as volumetric light, in the scene.
Atmospheres are plug-in components that create lighting effects such as fog, fire, and so on.
See Environment dialog for all environment parameters.
One of the limitations of rendering perceptually accurate images is the limited dynamic range of computer monitors. Dynamic range is the ratio of the highest to lowest intensity a monitor can produce. In a dark room this ratio is approximately 100 to 1. In a bright room, this drops to approximately 30 to 1. Real environments can have dynamic ranges of 10,000 to 1, or larger.
Exposure Controls map light energy values to colors. They affect the brightness and contrast of both rendered images and viewport displays. They don’t affect the actual lighting levels in the scene, but only how those levels are mapped to a valid display range.
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