3D MAX TUTORIALS

 

Named Selection Sets

Main toolbar > Named Selection Sets

The Named Selection Sets list allows you to name a selection set and recall the selection for later use. See also Edit Named Selections on the Edit menu for ways to edit named sub-object selections.

A named selection set is removed from the list if all of its objects have been deleted from the scene, or if all of its objects have been removed from the named set in the Named Selections Sets dialog.

Both object-level and sub-object-level named selections are case sensitive.

You can transfer sub-object named selections from one level in the Stack to another. The Copy and Paste buttons let you copy named selections from one modifier to another.

While at a specific sub-object level (vertex, for example), you can make selections, and name those selections in the named selection field of the toolbar. The named sets are specific to both the selection level and the level on the Stack.

Keep in mind the following restrictions:

Procedures

To create a named selection set:

  1. Select the objects you want to be in a set.

  2. Type the name of the set in the Named Selection Set field and press ENTER.

  3. Whenever you want to access the selection, choose its name from the Named Selection Sets list.

To select a named selection set, do one of the following:

  • To select a single item, click it in the list.

  • To select more than one item in the list, select one, and then select others while holding down the CTRL key.

  • To deselect single items after you've selected multiple items, hold down the ALT key.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
LTD