3D MAX TUTORIALS

 

Render Scene

Main toolbar > Render Scene

Rendering menu > Render

Tab panels > Rendering tab > Render Scene

Keyboard > SHIFT+R

Rendering "fills in" geometry with color, shadow, lighting effects, and so on.

The Render Scene button displays the Render Scene dialog, which lets you set the parameters for rendering.

The purpose of modeling with the software is to create still images or animations. You do this by rendering your scene.

Rendering shades the scene's geometry using the lighting you've set up, the materials you've applied, and environment settings, such as background and atmosphere.

Rendering is multi-threaded and multi-processed on multiple-processor configurations. A two-processor Windows NT system can render in nearly half the time a single-processor system can.

Rendering can also take place on multiple systems by using a network. See Network Rendering.

Missing Mapping Coordinates

If the renderer finds a parametric object that requires mapping, it automatically sets its Generate Mapping Coordinates toggle before rendering the scene. The toggle remains set after the rendering is done.

In the following cases, however, the software is unable to supply mapping coordinates automatically:

  • Some third-party (plug-in) objects won't work.

  • Non-parametric objects, such as imported meshes, don't have built-in coordinates and require you to add a UVW Map modifier.

In these cases, the software is unable to render the scene and lists the objects the renderer couldn't map.

Note: If a material has Show Map in Viewport set when that material is assigned to an object, the object's Generate Mapping Coordinates toggle is set, if it was not previously set. (The state of Show Map in Viewport is saved with each material.)

Rendering Configurations

There are three different rendering configurations you can use: Production, Draft, or ActiveShade. By default, Production is the active configuration and Draft has the same parameters as Production. At any time, you can choose the active configuration and then use the Render Scene dialog to change that configuration's parameters.

For example, while Production is active you can set up the renderer for network rendering with a specific video resolution, a range of frames, an output file, and so on. You can then switch to Draft, and set the draft configuration to be single-frame rendering at a smaller resolution with no file output. This lets you test the rendering using the Draft parameters, then switch to Production parameters for the final output.

The ActiveShade configuration applies to ActiveShade windows and viewports. The ActiveShade parameter set is independent of the Production and Draft settings.

The Quick Render flyout lets you choose the active configuration.

Procedures

To render a still image:

  1. Activate the viewport to render.

  2. Click Render Scene.

    The Render Scene dialog appears.

  3. Make sure Single is turned on in the Time Output group.

  4. Choose the Output Size group, and set other rendering parameters or use the defaults.

  5. Click Render.

    By default, the rendering appears in a window.

    To render a view without using the dialog, click Quick Render or Render Last.

To render an animation:

  1. Activate the viewport to render.

  2. Click Render Scene.

    The Render Scene dialog appears.

  3. Choose a time range in the Time Output group.

  4. Set the output image size, and set other rendering parameters or use the defaults.

  5. Click Files.

  6. In the file dialog, specify a name and a type for the animation file, and then click OK.

    The Save File toggle turns on.

  7. Click Render.

    Note: If you set a time range and do not specify a file to save to, the animation is rendered only to the window. This can be a time-consuming mistake, and an alert warns you about it.

    Note: Once you have rendered the animation this way, you can render it again without using the dialog by clicking Quick Render (but not Render Last, which does not save to a file).


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