3D MAX TUTORIALS

 

Select and Rotate

Main toolbar > Select and Rotate

Right-click an object. > Rotate

Rotating an object

Use the Select and Rotate button to select and rotate objects.

To rotate a single object, you don't need to select it first. When this button is active, clicking an object selects it and dragging the mouse rotates it.

When you are rotating an object about a single axis (which is usually the case), don't rotate the mouse, expecting the object to follow the mouse movement. Just move the mouse straight up and straight down. Up rotates the object one way, down rotates it the opposite way.

To restrict rotation about the X, Y, or Z axis, or to any two axes, click the appropriate button, or use the Transform gizmo, or right-click the object, and select the constraint from the Transform submenu.

Procedure

This procedure illustrates the intuitive usage of the default TCB Rotation controller, enhanced in 3ds max 4. This also applies to the newly enhanced Euler XYZ controller.

To animate object rotation interactively:

  1. Add an object.

  2. Move the time slider to a frame other than 0 and turn on Animate.

  3. Choose Select and Rotate.

  4. Rotate the object on any axis by any amount.

  5. Move the time slider to a later frame.

  6. Rotate the object on the same axis by an amount greater than 180 degrees.

  7. Play back the animation.

    The rotation plays back exactly as you recorded it.


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