3D MAX TUTORIALS

 

Zoom Extents, Zoom Extents Selected

Activate a Perspective or Orthographic viewport. > Viewport Navigation controls > Zoom Extents flyout

Keyboard > ALT+CTRL+Z (Zoom Extents) ; E (Zoom Extents Selected)

Zoom Extents centers all visible objects in an active Perspective or Orthographic viewport. This control is useful when you want to see every object in a scene in a single viewport.

Zoom Extents Selected centers a selected object, or set of objects, in an active Perspective and Orthographic viewport. This control is useful when you want to navigate to small objects lost in a complex scene.

Procedures

To zoom all objects in one viewport:

  1. Activate the Perspective or Orthographic viewport you want to zoom.

  2. Click Zoom Extents.

    The viewport displays all objects in the scene.

To zoom on a specific object:

  1. Activate the Perspective or Orthographic viewport you want to zoom.

  2. Select the object by clicking it, or press H to select it by name.

  3. Click Zoom Extents Selected.

    The viewport displays the selected object.

To exclude an object from Zoom Extents:

Use this procedure, for example, to ignore lights that are far away from the other objects in the scene.

  1. Click an object to select it.

  2. Right-click the object and choose Properties.

  3. In the Display Properties group, turn off the By Layer button.

  4. Turn on Ignore Extents.

    The object will now be excluded by Zoom Extents and Zoom Extents Selected.

Interface

Zoom Extents—Centers and magnifies views so all the visible objects in the scene are shown in a single viewport.

Objects can be excluded from zoom extents all if the Ignore Extents box is turned on under Object Properties.

Zoom Extents Selected—Centers and magnifies views so just the selected objects or sub-object selections in the scene are shown in a single viewport. If no objects are selected, the effect is the same as Zoom Extents.


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
Link Partners: Wholesale Computer Parts | Total Station | Quality Management Systems | FLETCHER ENGINEERING GROUP LTD | Topografico