3D MAX TUTORIALS

 

Undo View Change / Redo View Change

Views menu > Undo View Change or Redo View Change

Keyboard > SHIFT+Z (Undo) or SHIFT+A (Redo)

Undo View Change cancels the last change made to the current viewport. Redo View Change cancels the last Undo in the current viewport.

These commands act like Undo and Redo on the Main toolbar and Edit menu, but operate on a different list of events. They affect changes made to the viewport, rather than changes made to objects in the viewport.

Use Undo View Change and Redo View Change when you have inadvertently made a view unusable by zooming in too close, or rotating the wrong way. You can keep stepping back until a useful view appears. The keyboard shortcuts are handy for multiple commands.

You can also access Undo View Change and Redo View Change of view changes by right-clicking the viewport label and choosing Undo View or Redo View. The last change made in that viewport will be indicated (for example, "Undo View Zoom"). Each viewport has its own independent undo/redo stack.

Camera or Spotlight viewports use object-based Undo and Redo, because the viewport change is actually a change to the spotlight or camera object. In these viewports, use Edit > Undo (CTRL+Z) or Edit > Redo (CTRL+A).

Interface

Undo View Change—Cancels viewport changes. The name of the change you're undoing is displayed in the View menu beside the command.

Undo is useful when you are working with a background image in the viewport. You can zoom into the geometry to adjust it, then use Undo Viewport Zoom to restore the original alignment of the geometry with the background.

Redo View Change—Cancels the previous Undo View Change. The name of the change you're redoing appears in the View menu beside the command.


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