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Importing FBX Files

File Menu > Import > Kaydara FiLMBOX (*.FBX)

FBX is the Kaydara FiLMBOX file format. Kaydara FiLMBOX is a system used for the creation, editing, and blending of motion capture and keyframe animation. You can import files using this format.

You can also merge FBX files with your current scene, to copy new animation onto existing models. When you merge FBX files into your scene, only geometry transform data is imported; the geometry itself is ignored.

Feature Support with FBX Import

Mesh Geometry

Normals are not imported with the FBX file; they appear randomly flipped in 3ds max.

NURBS

NURBS cannot be imported from FBX; dummies must be created instead.

Patches

Patches are converted to triangle meshes.

Interface

Import take window—Some FBX files have more than one animation take for a given geometry. This window lets you choose the animation to import to 3ds max.

If you select No animation, only geometry will be imported.

Import Type group

Merge—Merges animated elements in an FBX file onto the corresponding elements in the MAX file.

Exclusive Merge—Only merges elements that have been modified in an FBX file onto the corresponding MAX file.

Note: Control sets, optical markers, and other FBX elements are not imported.

Add to Current Scene—Imports the elements selected in the Import Configuration group to the current scene.

Add to a New Scene—Imports the elements selected in the Import Configuration group to a new scene.

Import Configuration group

Hierarchy—When on, hierarchy information from your FBX file is imported.

Bones—When on, any bones in your FBX file are imported.

Clicking More opens the FBX Import Advanced Parameters dialog.

Geometries—When on, all geometry in your FBX file is imported.

Cameras—When on, all cameras in your FBX file areimported.

Light—When on, all lights in your FBX file are imported.

Markers—When on, all markers in your FBX file are imported.

Shape (Morph Modifier)—When on, all shapes and morphs in your FBX file are imported.

Animation—When on, all animation in your FBX file is imported.

Clicking More opens the FBX Import Advanced Parameters dialog.

Rescale scene's root node to unit size—Scales the scene's root node to match the unit size in your MAX file.

Y-up to Z-up root node rotation—FBX files use the Y-axis as the 'UP' direction, however 3ds max uses the Z-axis. Turning this on will convert the axis assignments accordingly.

Reset—Resets all values in the Import dialog to their defaults.

Ok—Proceeds with FBX import, using the current settings.

Cancel—Cancels FBX import.


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