3D MAX TUTORIALS

 

Lights and Cameras

“Little Village Far, Far Away”

Copyright 2000 Eni Oken

Lights and cameras are scene objects that simulate their real-world counterparts.

Lights provide lighting for the geometry of a scene: they can light the scene from “offstage,” or (with a little extra work), they can appear within the scene itself. Standard lights are simple and easy to use. Photometric lights are more complex, but provide a physically accurate model of real-world lighting.

Cameras frame the scene, providing a controllable point of view. You can animate camera movement. Cameras can simulate some aspects of real-world photography, such as depth-of-field and motion blur.

See also

Lights

Cameras


Comments

Home
Selectiong Objects
Selection Commands
Objects Properties
Programmers Forum
Birthday Gift Baskets
Creating Geometry
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Effects and Post-Production

Systems Animation
Character Assemblies Lights and Cameras
Advanced Lighting
Material Editor, Materials, and Maps
Rendering
3D MAX FORUM

Managing Scenes and Projects
Utilities
User Interface
Customizing the User Interface
Default Keyboards
Transforms: Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Rendering to Textures

Introduction
Glossary
Getting Started with 3ds max
Viewing and Navigation 3D Space
Modifiers
Surface Modeling
Precision and Drawing Aids
SpaceWarps and Particle
Adobe_Premiere Tutorials

Web Designer - offers freelance web design services, redesign, graphic design, content management, web development and e-commerce.
Link Partners: Wholesale Computer Parts | Total Station | English Language Cources in UK | FLETCHER ENGINEERING GROUP LTD | Topografico