3D MAX TUTORIALS

 

Tessellate Selection Dialog

Select an editable poly object. > Modify panel > Polygon sub-object level > Edit Polygons rollout > Tessellate Settings button

This dialog lets you specify how Tessellate should subdivide polygons.

Interface

Edge—Inserts vertices in the middle of each edge and draws lines connecting those vertices. The number of polygons created will equal the number of sides of the original polygon.

Face—Adds a vertex to the center of each polygon and draws connecting lines from that vertex to the original vertices. The number of polygons created will equal the number of sides of the original polygon.

Tension—Lets you increase or decrease the Edge tension value. Available only when Type: Edge is active.

A negative value pulls vertices inward from their plane, resulting in a concave effect. A positive value pulls vertices outward from their plane, resulting in a rounding effect.

Apply—Applies the settings to the current selection, retaining them if you then make another selection.

OK—Applies the settings to the current selection and closes the dialog.

Cancel—Closes the dialog without applying the settings to the current selection. Does not reverse previous uses of Apply.


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